Friday, April 17, 2009

WIP Focus: Dr. Doomsday by Tenchimuyo4ever

Volzzilla has shared with us another interview. This time with Tenchimuyo4ever who is working on bringing the Amalgam character known as Dr. Doomsday who is obvious a mashup of Doctor Doom and Doomsday. Here is the interview. Volzzilla's comments are in bold and the responses are unbolded.

As part of Amalgam week, I discussed how things are progression with the Dr. Doomsday WIP with Tenchimuyo4ever.

1) So how did you decide upon bringing Dr. Doomsday to MUGEN?

We were first going over our list of potential villains for the game and we noticed that Dr. Doomsday was the villain with the most appearances in the actual Amalgam comic history. Realizing that, we decided that he has to be in the game as a boss. Sic and I both knew that Deanjo, one of our sprite editors was already working on Doomsday and I originally wanted him to work on Dr Doomsday but he said his WIP list was pretty full and that he wanted to get more of them out way first. Looking at my own WIP list during the time, I figured that I needed a few more, so I decided to work on him myself. Even though I was going to design and sprite the character myself, I still wanted Dean to play a hand in his creation since he was working on Doomsday so he designed the original base. I tweaked it a little bit, created a stance and then AOS Dr Doomsday was born.

2) Please share your thoughts about his general comic back history and about the character in general.

When it comes in terms of power, the DC counterpart is pure strength
and not to mention the one character that has managed to kill Superman himself. To think of a character that powerful in terms of strength and then to have the high intelligence of Dr. Doom combined, would be a threat to the entire Amalgam universe. Like Dr Doom he's made the most appearances out of all the villains in the few published Amalgam comics and he's the type of character that can out match characters like FerroMan and Super Soldier alike. And to make things worse for the Amalgam heroes, his energy abilities are his actual abilities instead of being restrained to a suit of armor.

3) So tell the readers what bases you are using other than the obvious.

Well the bases are a little simpler than it looks. Obviously Zangief is part of the base while his upper body is Hugo from Sf4. The cape is taken from Dr Doom and the head and cowl are custom-sprited.

4) How is the progress going on Dr. Doomsday?

The progress is going great so far. I did have an earlier version of him coded for a video but I recently updated the sprites with more detail. Some of the punch animations are a little harder to create but with time and hard work it's something I can accomplish.

5) What has stood out the most during the creation process in a positive manner? What has been giving you the most trouble?

What stands out for this character is the feel you get when you look at that stance. The stance he uses look kind of unorthodox yet powerful - it's not the type of stance that someone would go into in a fight unless they were unmanageable and Dr Doomsday isn't too far from that. Also the animations that I have done so far make the good Doctor look like he's not putting in too much effort into some very powerful attacks. So far the basic attacks have been a little difficult to sprite being that Hugo is kind of very lanky in a lot of his poses.

6) What concepts for special and hyper moves can we expect from the Doomsday portion of the character? Same question, but from the Dr. Doom side. What other special and hyper moves that are totally unique can you share with the audience?

The Doomsday side of the character is going to be present in a lot of physical attacks. Dr. Doomsday is going to utilize attacks that are so powerful, that they will shake the entire screen. When Dr Doomsday walks, just his very footsteps make the entire screen shake,his grapples are going to be powerful enough to leave large craters in the ground and if you defeat him while his energy bar is full he can revive himself similar to how Gill can from Sf4, since Doomsday never dies =]. The Dr Doom side of the character is going to utilize many projectiles in a few different fashion, though he won't have as many as Dr. Doom, but the way he utilizes them have a more power effect being that he combines these abilities with his grapples.

7) Sounds like he will be very difficult to beat! Do you have any special plans in regards to intros/exits with any other characters?

I plan on him having special intros with Dr Doom and Doomsday both of course. I also plan on him having a special intro with FerroMan and possibly Super Soldier.

9) So what are your general thoughts on beta releases? Can you give a possible timetable on a beta to release and/or a goal for the full release?

Well being that he's one of the bosses of our game, he will be one of the later characters released…but don't worry Amalgam fans, I have another unannounced WIP to satisfy you until Dr Doomsday is done. I will be announcing this WIP sometime after one of my character releases =].

If you’d like to keep track of this progress:

For more information of the character’s comic history:

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