This blog will hold profiles and comments about my favorite fictional characters. This will include the work of others that I like and some of my own work.
Welcome to a new feature at Favorite Fiction Blog! I had been doing something like these reviews as part of my role with CVGUnited.com and was asked about maybe putting those same articles here as well. I guess you know how this discussion went considering this post, lol. So posts of this nature have also been done as part of CVGUnited.comwhich can be seen here:
Sometimes I will have a video, sometimes I will not. Anyway, here is the review:
I usually do not review betas that clearly have more work on them to be done, but making a special case with Agony. This is because of a few reasons, good friends with the creators TeamOmegaPwnageSupreme (TOPS from here on out), how this independent character adds to the Spiderman mythos, and the fact that she may perhaps go unfinished. Those three reasons combined are why making this special case for a beta review.
There is quite a lot needed to be done, but that is usually the case of a beta at this point in its creative process. For the most part, I'm okay with the look, but not digging the weird dance she does in her stance. So you know, there are a few missing sprites, and the sound needs some work beyond general fight noises. She has an AI, but it could be a bit stronger.
Gameplay is where Agony stands out. TOPS has so far done a good job making unique symbiote moves for her that have not been seen thus far in Mugen. And best of all, they are all very easy to pull off and receptive to boot.
*Specials* ---------------- - Spin Attack: Basic symbiote spinning attack - Acid Spit: Projectile attack - Splitz: Special kicking attack - Scream Helper #1 - Scream Helper #2 *Hypers* ------------- - Super Spin Attack: Stronger version of the special attack - Super Hammer: Large symbiotic hammer slams on opponent
The main issues with her are the aesthetics as mentioned above, so do not need to go into detail about those again. I just hope those get finished somehow...same with the sound. The AI could use a little more work as she could put her special and hyper attacks to a little better usage. Hopefully Wallcrawler finishes her off as TOPS said, as this character shows a lot of potential. Until then, the smooth gameplay is enjoyable.
By taking that same link, you will also be given the chance to give your own score, and then compare it to others given by members of the community there. Hope to see you there rating characters and giving your own feedback!
Last Thursday I finally saw Wolverine. I had a great time! It was very packed with action. However, it was skimpy on character development. I guess what else can we expect in about 97 minutes! I really, really liked the was Wolverine used his claws in the movie. IT was also plausible for why Logan cannot remember his past.I'm still not sure about the casting choice for Sabretooth: no continuity with the first movie. I liked Gambit and I liked Deadpool. I hope there will be a Gambit spinoff. I don't really like the way Deadpool was handled at the end. He's never had so many mutant powers. There were a lot of cameo characters like Quicksilver and Toad, but no time was spent on any of them.
Team Omega Pwnage Supreme's Duke Nukem character for mugen has been released. It looks awesome and play better that I could have hoped. I like characters with ranged attacks and this character has tons of them in the form of guns. I really would like to see this character against some other mugen characters like Batman, Rorschach, and Punisher. Here is my test video putting Duke through his paces.
Warner Brothers has become a master at milking us for more money by releasing animated short films to support their movies in the science fiction genre. It started with Matrix Reloaded and continues with Terminator:Salvation. What they're doing is unique. It's a series of animated short stories that take place before the start of the new Terminator film spotlighting one of the main supporting characters. The short stories are computer generated using video game technology! It's being distributed on ITunes but here is a short promotional video that give us a small taste!
As some of you may remember, Hyperion76's Mugen Madness representative, Savage Hulk, did pretty well. Because of his finishing 2nd, part of the prize that was won, was the ability to select a future piece of content to be written by me for Favorite Fiction Blog. Obviously, since he was a creator himself, he chose his current WIP Hyperion. Ironically, I was already extremely interested in his progress, so odds are even if he did not win, I would have written an article on him anyway.
1) So how did you decide upon bringing Hyperion to Mugen?
Well, I've been a huge fan of Mark Gruenwald's Squadron Supreme since I was a kid. So naturally after discovering Mugen, I wanted to bring some of my favorite characters to video life as it were. I mean Hyperion, Power Princess, Dr. Spectrum, these aren't going to be in Capcom's next big game. But that's the great thing about Mugen.
2) Please share your thoughts about his general comic back history and about the character in general.
Now that's interesting. See there are no less than four different versions of Hyperion in the comics. There's Gruenwald's classic version, King Hyperion from Exiles, Straczynski's in Supreme Power, and the one in the Earth X story line. For this Mugen character, I'll be focusing mainly on the classic one. If you just know him from the occasional Avengers crossover it might be easy to just write him off as another Superman copy. Yet there is much more to the character. In the original 12-part mini-series you see Hyperion struggle with the burden of being the most powerful man in the world, and the consequences of exerting that power.
3) So tell the readers what bases you are using for the character and for the various moves themselves.
At first I'd talked to Hannibal who gave me permission to use his Superman as a base. But then over at Scruffydragon.com it was suggested to use Sagat's upper body and Capt. America's lower body as a base. My initial thought was that Sagat was too big, but after testing out several sprites I found a combo I really liked.
4) I like how it turned out too! How is the progress going on Hyperion?
Real life is taking a lot of my time right now, so I don't really get to spend as much time on him as I'd like. But I figure it's better to take my time than rush out a sub-par character.
5) What has stood out the most during the creation process in a positive manner? What has been giving you the most trouble?
Here's a good example of what I've enjoyed. The other day I was trying to code a move and I just couldn't get the look right. So I was messing with all the different variables, then suddenly it comes together and it works great. It just feels awesome when it goes as envisioned in your mind. As far as trouble, I'd say probably the normal mistakes made with a first character. Like when I realized three series of sprites I'd saved in the wrong format.
6) Since Hyperion is similar in stature to Superman, due you intend to have his powerset to also be similar? And how will you differentiate those things with his Mugen capabilities?
Yes there will be some similar powers, like flight and flash vision (Hyperion's version of heat vision). But I think throughout the comics Hyperion has evolved into a more physical fighter
than Superman, and I hope to show that in this character.
7) You have been quoted, as saying he moves will be of a more brutal nature. Can you please elaborate on that comment?
I'm glad you asked that. Some seem to have taken from this remark that I would be making him in a MK style. So to make it clear, no t
here's not going to be blood flying everywhere. To me a brutal character is more like Wolverine, Zangief, or Bison. Hyperion will have distance attacks. But in general he'll be more in your face, hitting his opponent with swarms of close attacks. (editor's note: Hyperion76 has recently been quoted as saying he will have some of the stronger basics in regards to effects in all of M
ugen, taking some inspiration from Acey's recent Incredible Hulk release.)
8) Do you have any special plans in regards to intros/exits with any other characters?
In my opinion intros breath life into a character, and help define their personality. So yes I have a few intros in mind. I'd like to do one for Gladiator a
s well as several DC characters. But intros, exits, and taunts will probably be the last things I do.
9) Is there anything else about the character that we have not covered that you would like to share?
Just keep an eye out at CVGUnited.com for further updates.
10) So what are your general thoughts on beta releases? Can you give a possible timetable on a beta to release and/or a goal for the full release?
Personally not a fan of early betas. I mean, I like seeing a characters progress too, but my internet download is limited, so characters with large chunks missing aren't worth it. Like I said above, progress is slow, so a release is still a while down the line. But I'm determined it'll be worth it.
I'm sure he will be! If you would like to follow the further progress of this character, you can do so at:
Here is the updated table showing many WIPs currently being developed. I thank Volzzilla for his help in compiling and updating this list. I have been alerted that not everyone can see the board below well. Therefore please use this link if you can't see the Board below clearly.