Thursday, May 14, 2009

Mugen: Spider-man (update)


Acey has been very, very busy. I just found out that there is a new Spider-man released by the Infinity Mugen Team. He credits Jason Todd and r@ce45 with helping him get this character and a new stage released called Brooklyn Bridge (Night).
Download them both.

Wednesday, May 13, 2009

WIP Focus: The Punisher by Apocalypse, Excursion, and WuCash



Volzzilla has had an opportunity to work with Mugen creator Apocalypse on an interview concerning a character that we have all been waiting for: Punisher! We have seen a version of him in the Eternity of Heroes game from Infinity Mugen Team and it only made me want more. This article is a gift to everyone who wants to know more about this character for mugen. Volzzilla's questions and comments are bolded and Apocalypse's comments are unbolded. I thank them both for their time.


In a true shotgun spirit that even Frank Castle would be proud of, Apocalypse and I were able to get together and put this article together for you quickly. I truly appreciate the time he took with this because The Punisher *IS* the most anticipated character release for the majority of the community that follows Marvel/DC Mugen.


1) So how did you decide upon bringing The Punisher to MUGEN?

The idea for The Punisher in all honesty wasn't even mine. My best friend Wags, who has a shared interest in Mugen, gave me the idea when we were playing Freeplay and talking about what characters need to be MUGENized. I was working on a SNK Natuto character at the time, but he told me one of the smartest things I’ve heard when it comes to creating.

"If you wanna really leave a mark in the community, you have to build a general character that has never been attempted before and can appeal to the public (from what we had believed) and who better then Punisher".

Smart man... and with that follows additional projects of "Angel" and Image's "The Maxx" as intent to help raise the bar for Mugen Creators.


2) So tell the readers what bases you are using for the character and for the various moves themselves.

The majority of the base for Punisher is obviously Cable, peppered in with a little Cyclops and Captain America and believe it or not, used a refab'D Ryu as a base. The moves however have been custom engineered by Wucash with my original beta design. Currently about 20-30% of his moves show similarity to Cable, with the other 70-80% being quality custom moves.

3) How is the progress going on The Punisher?

Great. He's definitely found a place in my roster as a character with plenty of replay value to it. Great all around character, Long distance, Aerial Rave, Special - to - Hyper combinations. I think I’m more exciting to see people having fun kicking @$$ with my character, then the people excited for me to release him publicly.

4) Can you tell us how the members of the ‘Punisher Project’, you, Excursion, and WuCash got together?

This can get long but I’ll try and be brief about it. The Punisher Project was originally a two-man (Excursion and myself) operation when Excursion had mentioned to me that he had a brother (Evil_Rock81) that was working on a Punisher character with the exact same base, that he had temporarily suspended while he was not creating. I should have figured someone had already tried making Punisher before, but the coincidence to a collaboration with Excursion of the Infinity Mugen Team (I currently hadno ties with any team at that time.)

In exchange for the sprites originally designed by Evil_Rock81, it was said that the sprites would only be released if my Punisher character wasn't going to be developed in vain. Apparently there were just as many people who said this character actually have potential as there were people doubting him, criticizing him as nothing more then a "Cable Clone.” But the two brothers (Excursion and Evil_Rock81) liked what they had seen and opened full rights for me to edit his sprites as we saw fit. As you play, you'll see animations such as the intro jacket toss, the bandana winpose concept, the shotgun, knife throw, and grenade throw attack as just some of the contributing factors from Evil_Rock81 that make Punisher what he is today.

Wucash was inducted as a third member of the Punisher Project after he expressed interest in him, to Excursion over PMs. Wucash and I never met previously but it was noted by Excursion that Wucash was so interested with what I was doing for Frank Castle, that he signed up just to shadow my work. Wucash and Excursion had both agreed Punisher would serve no justice under a typical Cable base, so Wucash had taken it upon himself to redesign all the basic attacks. From there, he and I exchanged contact info and began designing new moves side by side, while Excursion was given the new moves to code for the EOH platform. (Infinity and Scruffy Dragon/Unlimited working side by side, a milestone in the right direction for both forums in quite some time.)

5) What has stood out the most during the creation process in a positive manner? What has been giving you the most trouble?

Coding and.... Coding. LoL. Actually seeing how to adapt and incorporate different sprites at different angles and transform that into new moves would be that most creative move in a positive direction. But coding would have to be the most troublesome. I'm the kind of guy that likes to break things down to put them together again, so I like to know how things tick, and coding (as fun as it can be) was been the most troublesome because of that belief.

6) Please explain more about Symbiote Punisher. Was he initially supposed to be a second mode and then branched out into his own creation? Will he still be a part of the main Punisher character?

The Symbiote Punisher was actually a spur the moment idea I wanted to incorporate with the first release of the EOH project Punisher. It came about after reading up on the Punisher: War Journal story and the World War Hulk era. I wanted to surprise everybody with a fully alternative form of gameplay - an alterbeast move, fully functional with it's own set of attacks, specials and hypers. He had one of these two "What If" hypers that were incorporated with him at the time. But after the EOH Christmas release, it became evident that the current coding was hosting too much and conflicted with it's animations and was seen best to only use it as a straight foward grapple hyper and not the original 2-in-1 character originally seen with the first release.

The future for The Symbiote Punisher is that now going to be a spinoff special separate character with his own set of specials and hypers set to release in early 2010. I'll definitely keep the world informed as more news of that comes about.

7) Please tell us some of the weapons we will be blowing up opponents with soon? Are there other move concept not involving weaponry that you would like to share with us about?

Pistols pwn'N, Desert Eagle .50 uppercut'N, Saw'D off Shotgun blastin', Uzi sprayin' AK-47 Bustin', M4a1 head shoot'N, G36c, MpNavy SMG, Mini Gatlin gun, and knives - lots of knives

Just to kind sum it up.

8) Did I hear something about fatalities? If so please explain more.

Not a fatality, but something I was thinking about dubbing "PUNISHED". A special KO effect for hypers only activated when you perform a hyper as the final move. I still want to add some "dropping bones", splatter blood and stuff (MK-ique, but Capcom styled). Just like the symbiote hyper, I wanted to incorporate one last time to turn some heads and raise some eyebrows. I'm still currently working on molding the code more efficiently, so we'll see if it makes the cut or not. Anything and Everything is always subject to change.


9) Do you have any special plans in regards to intros/exits with any other characters?

Currently I plan to have a special intro featuring Team Unlimited's Deadpool but it still is on the development table between their team and me. (Team Unlimited, if you see this watch this video and let me know:

http://www.youtube.com/watch?v=clDPv2jtTPY

I was also recently contacted by JasonTodd to do a special intro with Punisher Vs Spider-man. JasonTodd and Acey currently have that all in the works.

Wucash has recently offered to design a special intro with Punisher vs. Ghost Rider, so expect to see more Apoc./Wucash colab.

10) Can you give a possible timetable on a beta to release and/or a goal for the full release?

Beta: Sooner then more people know. Full: It's too early in Phase 2 to tell…

Looking forward to this beta and the final product. Thank you for your time.

You can follow the progress of The Punisher at:

http://www.infinitymugenteam.com/Forum_345/index.php?topic=8627.0

Tuesday, May 12, 2009

Psylocke and Jon Talbain by Sabaki



This is an announcement that Sabaki has released updates for Psylocke_SMvC and for Jon Talbain. Download them from Infinity Mugen Team. I'm planning on reviewing them in more detail soon.

Mugen: BloodRayne


I have been pointed to BloodRayne character for mugen. I've never been sure what to make of the character. I mean there has been about 3 video games I think and two movies. And the only reasons I can think of why the character has endured more than a couple of years is due to the fact it's a half-naked, female, half-vampire running around taking out vampires in violent ways with bladed weapons. In other words...of course it was gonna be popular! Well, the creator goes by name Green.
























BloodRayne Mugen Versions
ImageCreator

Fun


Factor

AILookDownloads
Image HostingGreen7

67http://forum.mugen-infantry.net/index.php?topic=127036.0



Here is my video released showcasing the character. I need to practice a lot more with her, but still much fun.


Monday, May 11, 2009

WIP Focus: Rhino by Batzarro and MGMURROW


As you may remember Batzarro won the Mugen Tournament that ran on this blog a few weeks back. He is being rewarded by being able to choose what character's WIP gets spotlighted on this blog. I am grateful that he chose to spotlight one of his own WIPs: Rhino. He was even kind enough to give Volzzilla an interview concerning his Rhino WIP. Volzzilla's comments and questions are in bold and Batzarro's responses are unbolded.

Rhino was already an anticipated character, but being featured in this nature was solidified even further after Batzarro won the Mugen Madness Tournament. Part of his prize for that was this interview. However, odds are I would have been contacting him anyway, lol.

1) So how did you decide upon bringing Rhino to MUGEN?

Well, I think it first started with the general interest people showed for him when I showed off some of his sprite work. This even included a few of the head people at IMT and I got a lot of PMs about him asking if I was going to work on him. Since I had just finished work on Harley Quinn, I thought I'd take up the challenge. At first, it was pretty easy spriting him and all I really cared for was seeing that brute strength of his.

Once I read the two part special on him (Flowers for Rhino) though, that all changed. It was really well written and made you care so much for the character. This is what got me motivated most and it's what gave me the inspiration to do a lot more unique (and better) work on him.

2) Please share your thoughts about his general comic back history and about the character in general.

His actual name is Aleksei Sytsevich, a Russian native. From what I remember, he originally came into the crime business only looking to make some quick cash to help his family (or was it mother?) and became a guinea pig for the "rhino suit" experiment. Seems like he just got mixed up in the wrong things and Rhino is who he became.

Have been trying to read up on him more, but haven't found many comics with him in it. The most I guess I can really say on the character is he's big, strong, and not so bright. However, when it comes to the character, I'm not going to make him some big dumb goon.




3) Heh. So please tell the readers what bases you are using in regards to both the character and the various effects.

Well, he is for the most part, all Zangief, but frankensprited a lot though. There are also some pieces of T. Hawk and Raiden (CvS) in there too. Thought I would use more T. Hawk, but honestly, you don't think removing the vest and rebuilding what is missing will be such a problem until you get there.

Aside from that, I'm using some open source sprites (and some with permission) from various people. Not to mention some Rambi sprites from Donkey Kong as bases for my rhino (actual animal).

4) Actual Rhino? Now that is intriguing, but I’m cool with waiting to see what you mean J How is the progress going on him currently?

Progress is going really fast at the moment. Been busting out sprites for weeks now trying to get him ready (for myself and the general public).

For awhile there, I didn't have very much time to work on him at all, that's why it's taken much longer to get him beta ready then I had imagined.

I'd like to point out though, that this character would not be as great as he is if it weren't for the amazing coding skill of one MGMURROW. Guy can code fast when he gets to work and he can do some amazing stuff. So many, many thanks to him and the time he's put in helping Rhino come to life. I'll be sure to help him out as well for a long time to come whenever I can.

5) Okay, that is breaking news, how did this partnership with MGMURROW come about?

I knew MG was the one to code Rhino the moment he asked me about it. Loved his Hulk and aside from Vyn's Terry, Warner's Evil Homer, and Alucard's Thanos, he was one of the characters I used the most. So it was a big surprise and honor when MG messaged me about this. Wouldn't have it any other way, just think it's a perfect fit when we work together.

6) Very Nice! What has stood out the most during the creation process in a positive manner? What has been giving you the most trouble?

Getting constant feedback and support has stood out the most in a good way. There's this one guy going by the name of “galactus" that seems to be the biggest fan of this WIP. Can always be sure he'll have some supporting words. Acey tends to PM me every once in awhile about him as well, so I'm glad there's a lot of interest in him.

Most troubling would be creating new basic attacks. About half are from Zangief (with a little difference on some) and the other half are brand new. I just didn't want to see any chops coming from Rhino was the main thing.

7) How might we see you utilize the well-known durability into his special and hyper moves for attacks? How about his strength and speed? What other special and hyper moves that are totally unique can you share with the audience?

A few of his specials have already been seen and shown. Which would be his Battering Ram special (the straight head charge). Then there was also shown Stone Star (jumping and coming down at the opponent with a knee attack). Finally, there was The Gore (a bull-like head charge and toss over shoulders).

Aside from those specials that were already shown, I'd rather keep the rest a secret as to not give away too much before the video that will be coming up a bit before release. He will have a great single head charge hyper that will look different from the special though.

8) Do you have any special plans in regards to intros/exits with any other characters?

Definite special intro against Spider-Man. Was thinking of one against Dazzler, Hulk, and Thing would all be great possibilities as well. Most importantly (for me) is if he'd have some intros with Deadpool and Punisher.

Wasn't even thinking about Punisher, but his last few appearances were in War Journal, so that would be something great to look into.

Haven't really thought about exits though, but I would assume against all the mentioned people as well.

9) Can you give a possible timetable on a beta to release and/or a goal for the full release?

Beta, much sooner then you think!

Looking forward to it! Thanks for your time.

You can follow the progress of this character here:

http://www.infinitymugenteam.com/Forum_345/index.php?topic=17397.0

For more info on the character’s comic history:

http://en.wikipedia.org/wiki/Rhino_(comics)

http://marvel.com/universe/Rhino_%28Aleksei_Sytsevich%29

Mugen: Wonderman


I used to read comics in which Wonderman appeared a lot. I even collect his short-lived solo series during the Mid-1990s. I liked the character but his backstory and bio is very convoluted. You can read a summary at the following links:
http://www.marvel.com/universe/Wonder_Man
http://en.wikipedia.org/wiki/Wonder_Man

There now exist a version of the character from the Infinity Mugen Team for Mugen. Some special features you can see implemented include (and I quote):

special intro vs
- hulk
-captain america
-vison
-miss marvel
special winpose vs miss marvel
and he has diagonal launch - stand strong punch and then hold up






















Wonderman Mugen Versions
ImageCreator

Fun


Factor

AILookDownloads
Image HostingZVitor, Jasontodd and Daraku7

67http://www.infinitymugenteam.com/Forum_345/index.php?page=17



Here is a video showing the character in action.


Sunday, May 10, 2009

Mugen: Hulk 2099 (update)



Acey has just announced that R@ce45 has succeeded in updating Acey's Hulk 2099. The sound effects and many other features have been improved. Download the new version from IMT forums.

GI Joe Widget

I love widgets like these

Grudge Match: Deadpool vs Rorschach


Deadpool and Rorschach are awesome characters no matter what genre you enjoy them in. I saw ItsJustSomeRandomGuy's video featuring these characters and it got me wondering: It they fought, who would win? My money is on Deadpool in a true death match because Deadpool is insane and practically a ninja. Rorschach is just psychotic. Edge: Deadpool. So I staged a fight in Mugen and come to find out that both characters are so well designed that not only are computer controlled matches close but fun to match. So I set up a video showing best 2 out of 3 battles.



Saturday, May 9, 2009

Mugen: Hobgoblin


DarkTalbain has released an update for Hobgoblin for mugen. You can download him from the Infinity Mugen Team Forums.

Friday, May 8, 2009

Goodies From the Infinity Mugen Team

I just found out so much great stuff has been released from the Infinity Mugen Team.

Acey has released an update for IMT's Incredible Hulk




I'm excited about this release because the Hulk appears bigger and much less hunched over!

Also in release is Xboy's and Acey's Silver Surfer update.



Thanks, Acey!

Comic By Comic: Friday Awesome: Star Trek


I found the picture posted here a this link. I couldn't resist...it's funny to me. It's also a great swipe at Star Wars.


Comic By Comic: Friday Awesome: Star Trek

Chris Pine & Zachary Quinto Interview


Here is a video of interviews with Chris Pine who plays Captain Kirk and Zachary Quinto who plays Spock in the new movie Star Trek.



Thursday, May 7, 2009

Comic By Comic: I post this from time to time...


I don't blame the Comic By Comic blog from posting this from time to time. It's classic. One of the commenters ask:

Is it too much to hope for this kind of Looney Tune self-aware insanity in a DEADPOOL movie?


I hope it is not too much because I think Ryan Reynolds could more that pull it off.
Here is the panel in context:



Following is the link to the Comic by Comic post
Comic By Comic: I post this from time to time...

Scruffy Dragon Anniversary Summary


Over at Scruffy Dragon, Magus has done us all a favor in summarizing what happened during April's Scruffyversary. It was awesome.

Week 0
-Treasure Hunt winner amarillo002
-ScruffyDragon 2009 Begins
-Zero Released By ArielAlexCo
-Pocket World Cards Marvel series by Arque

Contests
-Design a Stage for Parasite winner Gate
-Design an amalgam for Sandman/plasticman winner Hobgoblin
-Evil Character sprite edit winner Amon-Ra
-Champions premiation

Hall of Dragons Class 2009
-SyousJC
-Hannibal
-Loganir
-WarmachineX

Parasite Week
-Kickoff video
-Power Management
-Stolen power cavalcade
-Final Tease
-Parasite Released by Buyog and update

Amalgam Sic Graphics Week
-Ferroman 2.0 by Sic-1
-Thanoseid Teaser video by tenchimuyo4ever
-Realm of Dr Stangefate Stage by Sic-1
-A.O.S. Intro by twinimage
-A.O.S Beta ScreenPack Release! by Sic-1
-Thanoseid 0.8 character release by rozeros
-Iron Lantern Released by tenchimuyo4ever

Villain Week
-Dr Doom and Lobo stages released! by Magus
-Elektra beta by Buyog
-Pocket Joker by Sic-1 and Magus
-Characters Testing Video by Magus & McCready
-Sinestro Alpha 2 by Buyog and Larramones
-Savage Hulk Beta 2 released by Buyog and BobStarsky
-The Joker beta released by Larramones, Jeff & Magus

ScruffyDragon Creators Week
Kickoff Black Spider-man tease video by Seth Zankuten
Starfire Update by Hyper Combination Finish
Pocket Octagon by Lumina and Magus
Green Lantern Remix by Buyog, Arque and Enzo
Alkali Cataracts stage by Magus and Watchtower stage by McCready
Crystal Update by Magus, Smoggy and Jeff
Ice Update by Buyog and Sei
Captain America Bucky video tease by Alienmorph, Verz and Magus
Batman Released by Alucard


If you missed anything, get over to Scruffy Dragon as fast as you can.